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Ps vita homebrew
Ps vita homebrew





  1. PS VITA HOMEBREW FULL VERSION
  2. PS VITA HOMEBREW INSTALL
  3. PS VITA HOMEBREW DRIVER

We’ll have to see where we go from here – mobile would need a renderer that is at least compatible with GLES2, which means making use of non-fixed function vertex and pixel shaders, while on the other hand we can see an exclusively OpenGL 1.x renderer being very useful for low end hardware such as the 3DS, PS Vita and PSP – all these platforms have an OpenGL 1.x wrapper to some degree that translates back to their native graphics APIs. To complicate matters, right now the renderer is using some OpenGL 2.x functions as well such as glGetTexImage. Quake II makes use of a very limited subset of OpenGL 1.x.

  • Quake II dates back to an era where 3D graphics APIs and 3D video cards in general were truly in their infancy.
  • Let us discuss some of the intricacies of this port: Obviously very nonideal and something we want to fix ASAP.
  • After about 5/7 minutes, there might be a big freeze that can last for 5 seconds, after which the game will resume again.
  • Obviously this is very inconvenient and not at all intentional, so hopefully we can fix this soon. In case this happens, you then need to go to the directory where your Quake 2 datafiles are, and manually delete the baseq2/save directory contents.
  • A savefile bug where after having selected New Game for the first time, starting it again after closing vitaQuake 2 for the first time will start you off at the beginning with all enemies already killed and the elevator button missing.
  • PS VITA HOMEBREW DRIVER

    The glcore driver on the other hand does not require you to enable this in order for the game to work as normal.

    ps vita homebrew

    If you want this to run with the regular gl driver, “Shared Hardware Context” needs to be enabled in Settings -> Core (you might need to enable Show Advanced Settings first in Settings -> User Appearance).It’s a very early version, and some bugs will still exist.

    PS VITA HOMEBREW FULL VERSION

    Both the shareware version and the full version should work fine. This is usually found inside the Quake 2 directory’s ‘baseq2’ directory. From here, you can select ‘Quake 2 (vitaQuake 2)’ from the list and download it. Select ‘Update Core Info Files’.Īfter this is done, select ‘Core Updater’. First make sure your core info files are updated.

    PS VITA HOMEBREW INSTALL

    To install this core, in RetroArch’s Main Menu, go to Online Updater. It will be only available for Windows PCs, Mac and Linux for now given the OpenGL fixed function requirements right now.

    ps vita homebrew

    The core is available right now on our buildbot. YouTube videos coming later today showcasing the game running at both 60Hz and 120Hz! Where to get it and for what platforms With this core, you will be able to play Quake II on RetroArch (or any libretro-compatible program for that matter).

    ps vita homebrew

    So it was music to our ears when the talented PS Vita homebrew coder Rinnegatamante graced us with a new libretro core – vitaQuake II! This is a port of a Quake II engine source port that he made originally for the PS Vita. So it’s always a delight to us when game engines get ported as libretro cores to add to the growing pool of non-emulator libretro cores. That is, the libretro API is not in any way tied to emulators and allows for far more applications to be ported beyond just emulators. We’ve always felt at libretro that RetroArch is a platform that is agnostic to emulators.







    Ps vita homebrew